Max

Anzellotti

Unreal

Engine

Technical

Designer

Unreal Engine Technical Designer ✶

My Work

My approach

Modular Thinking

Ability to design gameplay mechanics and systems that are modular, scalable and reusable across multiple projects or game features. This involves creating clean, well structured code and Blueprints with clear separation of concerns to allow easy iteration and expansion.

Team Communication

Strong skill in bridging the gap between design, art and engineering teams. A technical game designer should translate gameplay ideas into technical requirements clearly, collaborate effectively with programmers and artists and incorporate feedback to refine systems.

Optimized Systems

Proactively consider performance implications during design and implementation phases, optimizing code and assets to ensure smooth gameplay even under complex scenarios like multiplayer or large open worlds.

Iterative Prototyping

Use rapid prototyping and iterative development combined player feedback to fine tune game mechanics. Emphasizing flexibility in systems to enable quick testing and adjustments, supporting a player centric design process.