Max
Anzellotti
Unreal
Engine
Technical
Designer
✶
Unreal Engine Technical Designer ✶
My Work
My approach
☻
Modular Thinking
Ability to design gameplay mechanics and systems that are modular, scalable and reusable across multiple projects or game features. This involves creating clean, well structured code and Blueprints with clear separation of concerns to allow easy iteration and expansion.
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Team Communication
Strong skill in bridging the gap between design, art and engineering teams. A technical game designer should translate gameplay ideas into technical requirements clearly, collaborate effectively with programmers and artists and incorporate feedback to refine systems.
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Optimized Systems
Proactively consider performance implications during design and implementation phases, optimizing code and assets to ensure smooth gameplay even under complex scenarios like multiplayer or large open worlds.
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Iterative Prototyping
Use rapid prototyping and iterative development combined player feedback to fine tune game mechanics. Emphasizing flexibility in systems to enable quick testing and adjustments, supporting a player centric design process.